Difference between revisions of "ScriptCore3.obj2weap"
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==Description== | ==Description== | ||
− | Translates the position of the weapon in the Style property of a Map Object([[TMapObject.Style]]) to the corresponding position of the WType property of a Weapon Object([[TWeapon.WType]]). | + | Translates the position of the weapon in the Style property of a Map Object - lying weapon([[TMapObject.Style]]) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands([[TWeapon.WType]]). |
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 16:43, 1 May 2018
function obj2weap(Style: Byte): Byte Style: Position(Style) of the weapon in the TMapObject.Style Result: Position(Style) of the weapon in the TWeapon.WType
Description
Translates the position of the weapon in the Style property of a Map Object - lying weapon(TMapObject.Style) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands(TWeapon.WType).