Difference between revisions of "ForceWeaponEx"
m (Formatted code) |
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'''Parameter Info:''' | '''Parameter Info:''' | ||
− | ID (Byte): Player ID to change weapon | + | ID (Byte): Player ID to change weapon. |
Primary (Byte): Weapon Number to set primary weapon to. | Primary (Byte): Weapon Number to set primary weapon to. | ||
Secondary (Byte): Weapon Number to set secondary weapon to. | Secondary (Byte): Weapon Number to set secondary weapon to. | ||
Line 15: | Line 15: | ||
<source lang="pascal"> | <source lang="pascal"> | ||
begin | begin | ||
− | ForceWeaponEx( | + | ForceWeaponEx(ID, 3, 0, 0, 1); |
− | // Forces | + | // Forces ID to use AK as primary and a USSOCOM with 1 ammo as secondary. |
end; | end; | ||
</source> | </source> | ||
[[Category:Server Scripting]][[Category:Server Scripting Functions]] | [[Category:Server Scripting]][[Category:Server Scripting Functions]] |
Latest revision as of 15:51, 23 September 2012
Scripting Manual
procedure ForceWeaponEx(ID, Primary, Secondary, Ammo, SecAmmo: Byte); Parameter Info: ID (Byte): Player ID to change weapon. Primary (Byte): Weapon Number to set primary weapon to. Secondary (Byte): Weapon Number to set secondary weapon to. Ammo (Byte): Primary Ammo to give the player. 0 for default. SecAmmo (Byte): Secondary Ammo to give the player. 0 for default. Description: This function will force the specified player(ID) to change their Primary and Secondary weapons and/or ammo.
Examples
begin
ForceWeaponEx(ID, 3, 0, 0, 1);
// Forces ID to use AK as primary and a USSOCOM with 1 ammo as secondary.
end;