Difference between revisions of "Game Settings"

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(Graphics)
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=Graphics=
 
=Graphics=
[[File:ConfigGraphics.PNG]]
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[[File:ConfigGraphics.PNG|thumb|600px|right]]
  
 
====Vertical Sync====
 
====Vertical Sync====
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: ''Note: Using this at the same time as FPS limiter, may cause FPS issues.''
 
: ''Note: Using this at the same time as FPS limiter, may cause FPS issues.''
 
  
 
====Animated Scenery====
 
====Animated Scenery====
 
Allows seeing animated scenery on maps that use animated scenery (Example: http://youtu.be/Ciaar7EEHgQ)
 
Allows seeing animated scenery on maps that use animated scenery (Example: http://youtu.be/Ciaar7EEHgQ)
 
  
 
====Dithering====
 
====Dithering====
 
Only relevant when using a color depth of 16 bits. It creates a dissolving effect when fading between neighbor colors.
 
Only relevant when using a color depth of 16 bits. It creates a dissolving effect when fading between neighbor colors.
 
  
 
====Antialiasing====
 
====Antialiasing====
 
Smoothens hard pixel-ish polygon edges
 
Smoothens hard pixel-ish polygon edges
 
  
 
====FPS Limit====
 
====FPS Limit====
 
Limits FPS (Frames Per Second). Some players have reported that this setting can reduce stutter issues. Some others need to disable it to get a smooth experience. Try both.
 
Limits FPS (Frames Per Second). Some players have reported that this setting can reduce stutter issues. Some others need to disable it to get a smooth experience. Try both.
 
: ''Note: Using this at the same time as Vertical Sync, may cause FPS issues.''
 
: ''Note: Using this at the same time as Vertical Sync, may cause FPS issues.''
 
  
 
====High Resolution Timer====
 
====High Resolution Timer====
 
Uses a high resolution media timer as base for the FPS limiter. It's a timer with a higher accuracy which costs more "CPU" when calculating fps and fps limits.
 
Uses a high resolution media timer as base for the FPS limiter. It's a timer with a higher accuracy which costs more "CPU" when calculating fps and fps limits.
 
: ''Note: This timer isn't available on older version of Windows (pre Windows 2000).''
 
: ''Note: This timer isn't available on older version of Windows (pre Windows 2000).''
 
  
 
====Bitrate====
 
====Bitrate====
 
Sets the color depth of the game (Example: http://i.imgur.com/V8gHETI.gif)
 
Sets the color depth of the game (Example: http://i.imgur.com/V8gHETI.gif)
 
  
 
====Refresh rate====
 
====Refresh rate====
 
If you're using full-screen and don't have compatibility mode enabled then the refresh rate is being picked up and stuffed into DirectX.
 
If you're using full-screen and don't have compatibility mode enabled then the refresh rate is being picked up and stuffed into DirectX.
 
  
 
====Resolution====
 
====Resolution====
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:'''16:10 Resolutions''': 768x480 / 1280x800 / 1440x900 / 1680x1050 / 1920x1200 / 2560x1600
 
:'''16:10 Resolutions''': 768x480 / 1280x800 / 1440x900 / 1680x1050 / 1920x1200 / 2560x1600
 
:'''16:9 Resolutions''': 854x480 / 1024x576 / 1280x720 / 1600x900 / 1920x1080 / 2048x1152 / 2560x1440
 
:'''16:9 Resolutions''': 854x480 / 1024x576 / 1280x720 / 1600x900 / 1920x1080 / 2048x1152 / 2560x1440
 
  
 
====Scale Interface====
 
====Scale Interface====
 
Scales the interface images to your screen's resolution.
 
Scales the interface images to your screen's resolution.
 
: ''Note: This is also used to emulate malfunctioning full-screen mode on Windows 8.''
 
: ''Note: This is also used to emulate malfunctioning full-screen mode on Windows 8.''
 
  
 
=Sound=
 
=Sound=

Revision as of 16:23, 15 April 2018

All major configuration edits for Soldat can be made by config.exe (in Soldat's installation folder)

Graphics

ConfigGraphics.PNG

Vertical Sync

Vertical Sync (VSync) is used to synchronische the output of your graphics card (GPU) with the display of your monitor. When your graphics card has finished rendering the next frame, it waits for the monitor to finish displaying the current frame, before switching to a new one. This means that the maximum frame-rate achievable will be equal to the refresh rate of the monitor (Usually 60hz/75hz/85hz/100z).


If Vsync is disabled then your graphics card will continuously render without waiting for the last frame to be displayed in its entirety. With fast graphics cards this means that your monitor may switch to a new frame halfway down the screen. This effect is known as tearing as there appears to be a visible line separating two different halves.

Note: Using this at the same time as FPS limiter, may cause FPS issues.

Animated Scenery

Allows seeing animated scenery on maps that use animated scenery (Example: http://youtu.be/Ciaar7EEHgQ)

Dithering

Only relevant when using a color depth of 16 bits. It creates a dissolving effect when fading between neighbor colors.

Antialiasing

Smoothens hard pixel-ish polygon edges

FPS Limit

Limits FPS (Frames Per Second). Some players have reported that this setting can reduce stutter issues. Some others need to disable it to get a smooth experience. Try both.

Note: Using this at the same time as Vertical Sync, may cause FPS issues.

High Resolution Timer

Uses a high resolution media timer as base for the FPS limiter. It's a timer with a higher accuracy which costs more "CPU" when calculating fps and fps limits.

Note: This timer isn't available on older version of Windows (pre Windows 2000).

Bitrate

Sets the color depth of the game (Example: http://i.imgur.com/V8gHETI.gif)

Refresh rate

If you're using full-screen and don't have compatibility mode enabled then the refresh rate is being picked up and stuffed into DirectX.

Resolution

4:3 Resolutions: 640x480 / 800x600 / 1024x768 / 1280x1024 / 1600x1200
16:10 Resolutions: 768x480 / 1280x800 / 1440x900 / 1680x1050 / 1920x1200 / 2560x1600
16:9 Resolutions: 854x480 / 1024x576 / 1280x720 / 1600x900 / 1920x1080 / 2048x1152 / 2560x1440

Scale Interface

Scales the interface images to your screen's resolution.

Note: This is also used to emulate malfunctioning full-screen mode on Windows 8.

Sound

ConfigSound.PNG


Sound Quality

Select Sound Quality of Game. Its affect overall quality of all sound that you gonna hear in game.

Note: Low Quality level can sometimes help you improve performance.


Sound Output Type

Select with Sound Device and Drivers Soldat should use to output all Game sounds.


Performance

ConfigPerformance.PNG

Particles on screen

Limits the particles showing on screen. There's a setting in soldat.ini where you can set the number of particles even lower than 'Even less'. If you set it at its lowest (Max_Particles=43) you will sometimes not see jetpacks or explosion images if there's a lot of action going on.

Note: Better left at default.


Render bullet trails

Renders a trail after a projectile, making it easier to see the projectile trajectory. (Doesn't apply to knives)

Example: http://i.imgur.com/gqWr0df.PNG


Render weather effects

Enables rain, snow and wind.

Note: If turned off you will still hear the sound of weather effects.


Render smooth polygons

Draws edges around polygons. The image used is located in soldat\textures\edges and has the same name as the texture used for the map.

Example: http://i.imgur.com/3QwsNZf.gif


Render background scenery

Turns on drawing of scenery set behind players and polygons.

Example: http://i.imgur.com/7AYTtQp.PNG


File logging

Saves log files with information about what happens in the game.


Auto record

Automatically saves a demo of every map you play.


Show Death Console

You can customize KillConsole_Length= in soldat.ini

Example: http://i.imgur.com/sHPztmi.gif
Note: Since the rendering of fonts is slow in soldat, turning it off can result in an increase of fps.


Network

ConfigNetwork.PNG

This Settings affect only Local Server hosting.


Internet Connection Speed

Select what type of connection you use on your PC

Note: this option doesn't do anything beside putting different icon in speed tab in Lobby.


Game Port

Select IP Port that you gonna use. You can find more info about ports in Ports Section


Max Player Ping

Select Max Ping that user can have when playing on your server, if he constantly gonna have higher value that set here, he gonna be automatically Kicked for 15min.


Server Message

Write Greetings Message that player gonna see in chat after entering your local server.


Server Link

You can write here address of your site or email, so Players can contact with you.


Never Forward Clients

(need reference)


More

ConfigMore.PNG


Video Compatibility

MM said it might help in some cases, but nobody seams to know exactly what it does.

Example: http://forums.soldat.pl/index.php?topic=13825.msg155977#msg155977
Example: http://forums.soldat.pl/index.php?topic=19803.msg228573#msg228573


Force Software

Runs the game without hardware video acceleration. Graphics are rendered by the CPU. Doomed to be slower, only use this if it doesn't work without it OR if it somehow magically is faster.

Fix black screen during power-ups (ATI cards)

Old ATI graphics cards would sometimes draw the bonus overlay for berserker, flame god, and predator without the alpha (transparency) value, making the screen appear blank. This option disables drawing it completely. Use it either if you're playing on a potato or if you dislike the overlay effect.


Backbuffer Count

When you render things, you're actually rendering to a backbuffer. After you finish rendering a single screen, you flip this buffer so that it's visible on the screen. You can have more than 1 backbuffer. Just using 1 is called double buffering, 2 is triple buffering, and 3... I dunno, lets call it quatra-buffering. In a double-buffered system, you wait for the vertical retrace of the monitor before flipping. This makes sure an effect called "shearing" doesnt happen. However, you could be waiting a while before the flip takes place since 1 surface is being shown and 1 surface was just drawn. However, if you're on a triple-buffered or more system, you don't have to wait until the flip happens to draw the next frame. 1 surface is shown, 1 surface was just drawn, and in the wait to flip those two surfaces you can render your next frame to another surface. Using more buffers obviously takes up more memory.

Note: Better left at default.


Texture Filters

Changes how the pixels of the map texture (and scenery textures?) are interpolated when the textures are stretched.

Note: Better left at default.


Resolution filters

Changes how pixels of the render target texture are interpolated when the texture is stretched over a screen area that has a different resolution than the resolution of the texture itself.

Note: Better left at default.


Language

ConfigLanguage.PNG

Most Advanced Setting in config.exe

You need to know what you are doing here, because its affect all gameplay of Soldat. :)

Note: Changing language different than English, cause changing custom Font of game to Default one.


See Also


External Links