Difference between revisions of "Domination"

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(Created page with "Domination is a sub-mode first introduced to Soldat and coded by DrThrax, rescripted by Gizd, and it is a remake of the game mode from Unreal Tournament games. There are two ...")
 
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=Introduction=
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'''Capture The Flag''' (often abbreviated: CTF) is one of the seven default main game-modes in which there are two teams: '''<span style="color: red">Alpha</span> & <span style="color: blue">Bravo</span>'''. The goal is of each team is to steal the enemy's flag and bring it to your own flag. The winner of each map is determined either by reaching '''Capture Limit''' (the amount of caps needed to finish a match before the time limit ends), or the team with most caps by the end of round's time.
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There are 32 default CTF maps available in Soldat and hundreds of custom maps.
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=Server Settings=
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* '''Capture Limit''' - How many flag-captuers (often abbreviated: caps) are required for a team to win the round (a map). Default is 10.
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* '''Time limit''' - In case the Capture Limit is not reached, the round will end upon the set Time Limit.
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* '''Re-spawn''' - players re-spawn after every death of their's (unless [[Survival]] mode is turned on).
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=Tips=
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* '''Gain map experience:''' It's possible to test the maps offline in singleplayer mode, in order to explore map details and gain basic map knowledge.
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'''Back to: [[Game Types]]'''
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Domination is a sub-mode first introduced to Soldat and coded by DrThrax, rescripted by Gizd, and it is a remake of the game mode from Unreal Tournament games.
 
Domination is a sub-mode first introduced to Soldat and coded by DrThrax, rescripted by Gizd, and it is a remake of the game mode from Unreal Tournament games.
  
 
There are two (check)points placed on the DD map, A and B. The idea is to capture (simply touch) either one of them first, then the other, and hold both points (prevent the other team from touching them) for 10 seconds to score. Teams of four players are the most suitable for an ideal DD game. The mode is gaining more popularity as people realize it's actually really fun and tactical. Additionally, friendly fire is enabled and some power ups (Vest, Zerk, Cluster and Pred) with a frequency of 1.
 
There are two (check)points placed on the DD map, A and B. The idea is to capture (simply touch) either one of them first, then the other, and hold both points (prevent the other team from touching them) for 10 seconds to score. Teams of four players are the most suitable for an ideal DD game. The mode is gaining more popularity as people realize it's actually really fun and tactical. Additionally, friendly fire is enabled and some power ups (Vest, Zerk, Cluster and Pred) with a frequency of 1.

Revision as of 18:30, 12 April 2018

Introduction

Capture The Flag (often abbreviated: CTF) is one of the seven default main game-modes in which there are two teams: Alpha & Bravo. The goal is of each team is to steal the enemy's flag and bring it to your own flag. The winner of each map is determined either by reaching Capture Limit (the amount of caps needed to finish a match before the time limit ends), or the team with most caps by the end of round's time. There are 32 default CTF maps available in Soldat and hundreds of custom maps.


Server Settings

  • Capture Limit - How many flag-captuers (often abbreviated: caps) are required for a team to win the round (a map). Default is 10.
  • Time limit - In case the Capture Limit is not reached, the round will end upon the set Time Limit.
  • Re-spawn - players re-spawn after every death of their's (unless Survival mode is turned on).


Tips

  • Gain map experience: It's possible to test the maps offline in singleplayer mode, in order to explore map details and gain basic map knowledge.





Back to: Game Types


Domination is a sub-mode first introduced to Soldat and coded by DrThrax, rescripted by Gizd, and it is a remake of the game mode from Unreal Tournament games.

There are two (check)points placed on the DD map, A and B. The idea is to capture (simply touch) either one of them first, then the other, and hold both points (prevent the other team from touching them) for 10 seconds to score. Teams of four players are the most suitable for an ideal DD game. The mode is gaining more popularity as people realize it's actually really fun and tactical. Additionally, friendly fire is enabled and some power ups (Vest, Zerk, Cluster and Pred) with a frequency of 1.