Difference between revisions of "Pointmatch"
Line 7: | Line 7: | ||
= Server Settings = | = Server Settings = | ||
* '''Kill Limit''' - How many kills are required for a player to win the match. | * '''Kill Limit''' - How many kills are required for a player to win the match. | ||
− | * '''Points''' - 1 point per kill | + | * '''Points''' - 1 point per kill, 2 points per kill with the yellow flag |
* '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit. | * '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit. | ||
* '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on). | * '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on). |
Revision as of 17:21, 12 April 2018
Introduction
Pointmatch (often abbreviated: PM) is one of the seven default main game-modes. It's very similar to Deathmatch, however there's a flag in this game-mode. A player that holds the flag will be awarded with multiplied points (also for getting double/triple/multi kills/etc).
The player with the most points, wins the match! The amount of points collected can be checked with the [F1] button (Toggle scoreboard).
Server Settings
- Kill Limit - How many kills are required for a player to win the match.
- Points - 1 point per kill, 2 points per kill with the yellow flag
- Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
- Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).