Difference between revisions of "TPlayers.Add"
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'''''function Add(NewPlayer: [[TNewPlayer]], JoinType: [[TJoinType]]): [[TActivePlayer]]''''' | '''''function Add(NewPlayer: [[TNewPlayer]], JoinType: [[TJoinType]]): [[TActivePlayer]]''''' | ||
NewPlayer: An instance of TNewPlayer serving as configuration object for the bot | NewPlayer: An instance of TNewPlayer serving as configuration object for the bot | ||
− | JoinType: Enum (TJoinNormal, TJoinSilent) | + | JoinType: Enum (TJoinNormal, TJoinSilent). Silent join will not generate message in console |
Result: Active instance of bot | Result: Active instance of bot | ||
==Description== | ==Description== |
Latest revision as of 11:08, 9 September 2016
function Add(NewPlayer: TNewPlayer, JoinType: TJoinType): TActivePlayer NewPlayer: An instance of TNewPlayer serving as configuration object for the bot JoinType: Enum (TJoinNormal, TJoinSilent). Silent join will not generate message in console Result: Active instance of bot
Description
Adds a new bot to game basing on configuration from TNewPlayer. Don't forget to free TNewPlayer instance after using it!
Example
var
NewPlayer: TNewPlayer;
begin
NewPlayer := TNewPlayer.Create;
try
NewPlayer.Name := 'Test bot!';
NewPlayer.Team := 1; // important!
NewPlayer.PantsColor := $FFFFFFFF;
NewPlayer.SkinColor := $FFFFFFFF;
Players.Add(NewPlayer, TJoinNormal);
finally
NewPlayer.Free; // important!
end;
end;