Difference between revisions of "Pointmatch"

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'''Pointmatch''' is much like deathmatch but has a few extras—a yellow flag is scattered somewhere on the map which grants its bearer more points for each kill; getting double-, triple-, multi-, etc. kills will also give extra points. Pointmatch isn't a very popular gamemode and is rarely found on public servers.
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=Introduction=
  
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Pointmatch (often abbreviated: PM) is one of the seven default main game-modes. It's very similar to [[Deathmatch]], however there's a flag in this game-mode. A player that holds the flag will be awarded with multiplied points (also for getting double/triple/multi kills/etc).
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The player with the most points, wins the match! The amount of points collected can be checked with the '''[F1]''' button (Toggle scoreboard).
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= Server Settings =
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* '''Kill Limit''' - How many kills are required for a player to win the match.
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* '''Points''' - 1 point per kill
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* '''Time limit''' - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
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* '''Re-spawn''' - Players re-spawn after every death of their's (unless [[Survival]] mode is turned on).

Revision as of 17:20, 12 April 2018

Introduction

Pointmatch (often abbreviated: PM) is one of the seven default main game-modes. It's very similar to Deathmatch, however there's a flag in this game-mode. A player that holds the flag will be awarded with multiplied points (also for getting double/triple/multi kills/etc).

The player with the most points, wins the match! The amount of points collected can be checked with the [F1] button (Toggle scoreboard).

Server Settings

  • Kill Limit - How many kills are required for a player to win the match.
  • Points - 1 point per kill
  • Time limit - In case the Kill Limit is not reached, the round will end upon the set Time Limit.
  • Re-spawn - Players re-spawn after every death of their's (unless Survival mode is turned on).