Difference between revisions of "ScriptCore3.Random"

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m (Example)
m (Example)
Line 18: Line 18:
 
   Result := FALSE;
 
   Result := FALSE;
 
   if Command = '/killrandom' then
 
   if Command = '/killrandom' then
  begin
+
    if not P.Alive then
    repeat
+
      P.WriteConsole('You can use this only when alive',$FF0000)
      id := Random(1,32);
+
    else
    until Players[id].Active;
+
    begin
    Players[id].Damage(P.ID,1000);
+
      repeat
    Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
+
        id := Random(1,32);
  end;
+
      until Players[id].Active;
 +
      Players[id].Damage(P.ID,1000);
 +
      Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
 +
    end;
 
end;
 
end;
  

Revision as of 16:47, 22 August 2013

function Random(Min, Max: Integer): Integer
 Min: minimum value that can be generated
 Max: maximum value that can be generated
 Result: generated number

Description

This function will generate a pseudo-random number between Min and Max

Example

Below script kills random player in game and grants user a kill (if killed an enemy).

var
  i: integer;
  id: byte;

function OnCommand(P: TActivePlayer; Command: string): Boolean;
begin
  Result := FALSE;
  if Command = '/killrandom' then
    if not P.Alive then
      P.WriteConsole('You can use this only when alive',$FF0000)
    else
    begin
      repeat
        id := Random(1,32);
      until Players[id].Active;
      Players[id].Damage(P.ID,1000);
      Players[id].WriteConsole('Random kill by '+P.Name,$FF0000);
    end;
end;

begin
  for i:=1 to 32 do
    Players[i].OnCommand := @OnCommand;
end.