Difference between revisions of "TGame.OnLeave"
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'''''property OnLeave''''' | '''''property OnLeave''''' | ||
Access mode: RW | Access mode: RW | ||
+ | Event handler type: [[TOnLeaveGameEvent]] | ||
Event handler declaration: procedure (Player: [[TActivePlayer]]; Kicked: Boolean); | Event handler declaration: procedure (Player: [[TActivePlayer]]; Kicked: Boolean); | ||
Line 6: | Line 7: | ||
Event property called when any player leaves the server or gets kicked/banned. | Event property called when any player leaves the server or gets kicked/banned. | ||
<br> | <br> | ||
+ | {{note|Inside this event handler, player count is as if the player was still in game and all Player.Active is TRUE}} | ||
==Example== | ==Example== | ||
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WriteLn(Player.Name + ' has been kicked!') | WriteLn(Player.Name + ' has been kicked!') | ||
else | else | ||
− | WriteLn(Player.Name + ' has left the game in peace') | + | WriteLn(Player.Name + ' has left the game in peace'); |
end; | end; | ||
Line 30: | Line 32: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | [[Category:TGame]] | + | [[Category:TGame]][[Category:Events]] |
Latest revision as of 11:33, 10 September 2016
property OnLeave Access mode: RW Event handler type: TOnLeaveGameEvent Event handler declaration: procedure (Player: TActivePlayer; Kicked: Boolean);
Description
Event property called when any player leaves the server or gets kicked/banned.
Note: Inside this event handler, player count is as if the player was still in game and all Player.Active is TRUE |
Example
procedure MyOnLeaveHandler(Player: TActivePlayer; Kicked: Boolean);
begin
if Kicked then
WriteLn(Player.Name + ' has been kicked!')
else
WriteLn(Player.Name + ' has left the game in peace');
end;
// ...
begin
// assign OnLeave handler
Game.OnLeave := @MyOnLeaveHandler;
// ...
// unassign
Game.OnLeave := nil;
end;