Difference between revisions of "TNewSpawnPoint"

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m (Members)
m (Members)
 
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! Member declaration !! Access mode !! Inherited
 
! Member declaration !! Access mode !! Inherited
 
|-
 
|-
| constructor [[TNewSpawnPoint.Create|Create]]
+
| constructor [[Constructor|Create]]
 
|  
 
|  
 
| no
 
| no
 
|-
 
|-
| constructor [[TNewSpawnPoint.Free|Free]]
+
| constructor [[Destructor|Free]]
 
|  
 
|  
 
| no
 
| no
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| colspan="3" |   
 
| colspan="3" |   
 
|-
 
|-
| property [[TNewSpawnPoint.Active|Active]]: Boolean  
+
| property [[TSpawnPoint.Active|Active]]: Boolean  
 
| align="center" | RW  
 
| align="center" | RW  
 
| yes
 
| yes
 
|-
 
|-
 
|-
 
|-
| property [[TNewSpawnPoint.X|X]]: LongInt
+
| property [[TSpawnPoint.X|X]]: LongInt
 
| align="center" | RW  
 
| align="center" | RW  
 
| yes
 
| yes
 
|-
 
|-
| property [[TNewSpawnPoint.Y|Y]]: LongInt
+
| property [[TSpawnPoint.Y|Y]]: LongInt
 
| align="center" | RW  
 
| align="center" | RW  
 
| yes
 
| yes
 
|-
 
|-
 
|-
 
|-
| property [[TNewSpawnPoint.Style|Style]]: Byte  
+
| property [[TSpawnPoint.Style|Style]]: Byte  
 
| align="center" | RW  
 
| align="center" | RW  
 
| yes
 
| yes

Latest revision as of 15:50, 12 August 2013

Inheritance

Description

Used to create a new spawn point.
Don't forget to free the instance after using it!

user constructable: YES
user destructable:  YES

Members

Member declaration Access mode Inherited
constructor Create no
constructor Free no
property Active: Boolean RW yes
property X: LongInt RW yes
property Y: LongInt RW yes
property Style: Byte RW yes