Difference between revisions of "TActiveSpawnPoint"
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m (→Members: redirections) |
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! Member declaration !! Access mode !! Inherited | ! Member declaration !! Access mode !! Inherited | ||
|- | |- | ||
− | | property [[ | + | | property [[TSpawnPoint.Active|Active]]: Boolean |
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
|- | |- | ||
− | | property [[ | + | | property [[TSpawnPoint.X|X]]: LongInt |
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
|- | |- | ||
− | | property [[ | + | | property [[TSpawnPoint.Y|Y]]: LongInt |
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
|- | |- | ||
− | | property [[ | + | | property [[TSpawnPoint.Style|Style]]: Byte |
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
− | | property [[ | + | | property [[TActiveSpawnPoint.ID|ID]]: Byte |
| align="center" | R | | align="center" | R | ||
| no | | no |