Difference between revisions of "TNewSpawnPoint"
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! Member declaration !! Access mode !! Inherited | ! Member declaration !! Access mode !! Inherited | ||
|- | |- | ||
− | | constructor [[ | + | | constructor [[Constructor|Create]] |
| | | | ||
| no | | no | ||
|- | |- | ||
− | | constructor [[ | + | | constructor [[Destructor|Free]] |
| | | | ||
| no | | no | ||
|- | |- | ||
− | | property [[ | + | | colspan="3" | |
+ | |- | ||
+ | | property [[TSpawnPoint.Active|Active]]: Boolean | ||
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
|- | |- | ||
− | | property [[ | + | | property [[TSpawnPoint.X|X]]: LongInt |
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
− | + | | property [[TSpawnPoint.Y|Y]]: LongInt | |
− | | property [[ | ||
| align="center" | RW | | align="center" | RW | ||
| yes | | yes | ||
|- | |- | ||
|- | |- | ||
− | | property [[ | + | | property [[TSpawnPoint.Style|Style]]: Byte |
| align="center" | RW | | align="center" | RW | ||
| yes | | yes |
Latest revision as of 15:50, 12 August 2013
Inheritance
Description
Used to create a new spawn point.
Don't forget to free the instance after using it!
user constructable: YES user destructable: YES
Members
Member declaration | Access mode | Inherited |
---|---|---|
constructor Create | no | |
constructor Free | no | |
property Active: Boolean | RW | yes |
property X: LongInt | RW | yes |
property Y: LongInt | RW | yes |
property Style: Byte | RW | yes |