Difference between revisions of "ScriptCore3.obj2weap"
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==Description== | ==Description== | ||
− | Translates the position of the weapon in the Style property of a Map Object([[TMapObject.Style]]) to the corresponding position of WType property of a Weapon Object([[TWeapon.WType]]). | + | Translates the position of the weapon in the Style property of a Map Object - lying weapon ([[TMapObject.Style]]) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]). |
+ | ==Examples== | ||
+ | <source lang="pascal"> | ||
+ | begin | ||
+ | WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1 | ||
+ | WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13 | ||
+ | WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun) | ||
+ | end. | ||
+ | </source> | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 17:21, 1 May 2018
function obj2weap(Style: Byte): Byte Style: Position(Style) of the weapon in the TMapObject.Style Result: Position(Style) of the weapon in the TWeapon.WType
Description
Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).
Examples
begin
WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1
WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13
WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun)
end.