Difference between revisions of "ScriptCore3.menu2obj"

From Soldat Community Wiki
Jump to: navigation, search
(Created page with "aaa")
 
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
aaa
+
'''function menu2obj(Style: Byte): Byte'''
 +
  Style: Position(Style) of the weapon in the [[Weapons List]]
 +
  Result: Position(Style) of the weapon in the [[TMapObject.Style]]
 +
 
 +
==Description==
 +
Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TMapObject.Style]]).
 +
 
 +
==Examples==
 +
<source lang="pascal">
 +
begin
 +
    WriteLn('menu2obj: '+inttostr(menu2obj(1))); //5
 +
    WriteLn('menu2obj: '+inttostr(menu2obj(14))); //26
 +
end.
 +
</source>
 +
 
 +
 
 +
[[Category:Functions]]

Latest revision as of 16:55, 1 May 2018

function menu2obj(Style: Byte): Byte
 Style: Position(Style) of the weapon in the Weapons List
 Result: Position(Style) of the weapon in the TMapObject.Style

Description

Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of the Style property of a Map Object - lying weapon (TMapObject.Style).

Examples

begin
    WriteLn('menu2obj: '+inttostr(menu2obj(1))); //5
    WriteLn('menu2obj: '+inttostr(menu2obj(14))); //26
end.