Difference between revisions of "TActivePlayer.OnKill"
(2.7.8.b1 changes) |
|||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
Access mode: RW | Access mode: RW | ||
Event handler type: [[TOnKillEvent]] | Event handler type: [[TOnKillEvent]] | ||
− | Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; | + | Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; BulletId: Byte); |
==Description== | ==Description== | ||
− | {{test}} | + | {{test|Is the Alive property still true?}} |
Event property called when a player is being killed.<br> | Event property called when a player is being killed.<br> | ||
<br> | <br> |
Latest revision as of 11:32, 9 September 2016
property OnKill Access mode: RW Event handler type: TOnKillEvent Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletId: Byte);
Description
Needs testing (Is the Alive property still true?) |
Event property called when a player is being killed.
Example
Expand with: example |