Difference between revisions of "TNewPlayer"

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m (Health string->integer)
m (Members)
 
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| property [[TNewPlayer.Name|Name]]: string || align="center" | RW || align="center" | yes (modif.)
 
| property [[TNewPlayer.Name|Name]]: string || align="center" | RW || align="center" | yes (modif.)
 
|-
 
|-
| property [[TNewPlayer.Health|Health]]: integer || align="center" | RW || align="center" | yes (modif.)
+
| property [[TNewPlayer.Health|Health]]: Single || align="center" | RW || align="center" | yes (modif.)
 +
|-
 +
| property [[TPlayer.Vest|Vest]]: Single || align="center" | R || align="center" | yes
 
|-
 
|-
 
| property [[TNewPlayer.Primary|Primary]]: [[TPlayerWeapon]] || align="center" | RW || align="center" | yes (modif.)
 
| property [[TNewPlayer.Primary|Primary]]: [[TPlayerWeapon]] || align="center" | RW || align="center" | yes (modif.)

Latest revision as of 12:51, 12 September 2016

Inheritance

Description

Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!

user constructable: YES
user destructable:  YES

Members

Member declaration Access mode Inherited
constructor Create no
procedure Free no
property Name: string RW yes (modif.)
property Health: Single RW yes (modif.)
property Vest: Single R yes
property Primary: TPlayerWeapon RW yes (modif.)
property Secondary: TPlayerWeapon RW yes (modif.)
property ShirtColor: Longword RW yes (modif.)
property PantsColor: Longword RW yes (modif.)
property SkinColor: Longword RW yes (modif.)
property HairColor: Longword RW yes (modif.)
property FavouriteWeapon: string RW yes
property ChosenSecondaryWeapon: Byte R yes
property Friend: string RW yes
property Accuracy: Byte RW yes
property ShootDead: Boolean RW yes
property GrenadeFrequency: Byte RW yes
property Camping: Boolean RW yes
property OnStartUse: Byte RW yes
property HairStyle: Byte RW yes (modif.)
property Headgear: Byte RW yes (modif.)
property Chain: Byte RW yes (modif.)
property ChatFrequency: Byte RW yes
property ChatKill: string RW yes
property ChatDead: string RW yes
property ChatLowHealth: string RW yes
property ChatSeeEnemy: string RW yes
property ChatWinning: string RW yes
property Dummy: Boolean RW yes (modif.)
property Team: Byte RW yes (modif.)
property Alive: Boolean RW yes