Difference between revisions of "TActivePlayer.OnKill"

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   Access mode: RW
 
   Access mode: RW
 
   Event handler type: [[TOnKillEvent]]
 
   Event handler type: [[TOnKillEvent]]
   Event handler declaration: procedure (Killer, Victim: TActivePlayer; WeaponType: Byte);
+
   Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletID: Byte);
  
 
==Description==
 
==Description==

Revision as of 13:26, 9 August 2013

property OnKill
 Access mode: RW
 Event handler type: TOnKillEvent
 Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletID: Byte);

Description

Event property called when a player is being killed.
Currently WeaponType is bugged and it's value is not predictable

Example

Expand with: example