Difference between revisions of "TActivePlayer.OnKill"
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Access mode: RW | Access mode: RW | ||
Event handler type: [[TOnKillEvent]] | Event handler type: [[TOnKillEvent]] | ||
| − | Event handler declaration: procedure (Killer, Victim: TActivePlayer; | + | Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletID: Byte); |
==Description== | ==Description== | ||
Revision as of 12:26, 9 August 2013
property OnKill Access mode: RW Event handler type: TOnKillEvent Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletID: Byte);
Description
Event property called when a player is being killed.
Currently WeaponType is bugged and it's value is not predictable
Example
| Expand with: example |