Difference between revisions of "TNewPlayer"
(→Members: table style + adding) |
m (→Description) |
||
| Line 5: | Line 5: | ||
==Description== | ==Description== | ||
| − | Represents a new player (bot). To effectively create one, you can use [[TPlayers.Add|Players.Add]]. | + | Represents a new player (bot). To effectively create one, you can use [[TPlayers.Add|Players.Add]].<br> |
| − | + | '''Don't forget to free the instance after using it!'''<br> | |
| − | user constructable: '''YES''' | + | user constructable: '''YES''' |
| − | user destructable: '''YES''' | + | user destructable: '''YES''' |
==Members== | ==Members== | ||
Revision as of 10:44, 29 July 2013
Inheritance
Description
Represents a new player (bot). To effectively create one, you can use Players.Add.
Don't forget to free the instance after using it!
user constructable: YES user destructable: YES
Members
| Member declaration | Access mode | Inherited |
|---|---|---|
| constructor Create | no | |
| procedure Free | no | |
| property Name: string | RW | yes (modif.) |
| property Health: string | RW | yes (modif.) |
| property Primary: TPlayerWeapon | RW | yes (modif.) |
| property Secondary: TPlayerWeapon | RW | yes (modif.) |
| property ShirtColor: Longword | RW | yes (modif.) |
| property PantsColor: Longword | RW | yes (modif.) |
| property SkinColor: Longword | RW | yes (modif.) |
| property HairColor: Longword | RW | yes (modif.) |
| property FavouriteWeapon: string | RW | yes |
| property ChosenSecondaryWeapon: Byte | R | yes |
| property Friend: string | RW | yes |
| property Accuracy: Byte | RW | yes |
| property ShootDead: Boolean | RW | yes |
| property GrenadeFrequency: Byte | RW | yes |
| property Camping: Boolean | RW | yes |
| property OnStartUse: Byte | RW | yes |
| property HairStyle: Byte | RW | yes (modif.) |
| property Headgear: Byte | RW | yes (modif.) |
| property Chain: Byte | RW | yes (modif.) |
| property ChatFrequency: Byte | RW | yes |
| property ChatKill: string | RW | yes |
| property ChatDead: string | RW | yes |
| property ChatLowHealth: string | RW | yes |
| property ChatSeeEnemy: string | RW | yes |
| property ChatWinning: string | RW | yes |
| property Dummy: Boolean | RW | yes (modif.) |
| property Team: Byte | RW | yes (modif.) |
| property Alive: Boolean | RW | yes |