Difference between revisions of "TActivePlayer"
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− | + | <code> | |
− | function [[TActivePlayer.Ban|Ban]](Time: Integer; Reason: string): Boolean | + | <table> |
− | procedure [[TActivePlayer.Say|Say]](Text: string) | + | <tr><th>Member declaration</th><th>Access mode</th></tr> |
− | procedure [[TActivePlayer.Damage|Damage]](Shooter: Byte; Damage: Integer) | + | <tr><td>function [[TActivePlayer.Ban|Ban]](Time: Integer; Reason: string): Boolean</td></tr> |
− | procedure [[TActivePlayer.BigText|BigText]](Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) | + | <tr><td>procedure [[TActivePlayer.Say|Say]](Text: string)</td></tr> |
− | procedure [[TActivePlayer.ForceWeapon|ForceWeapon]](Primary, Secondary: [[TWeapon]]) | + | <tr><td>procedure [[TActivePlayer.Damage|Damage]](Shooter: Byte; Damage: Integer)</td></tr> |
− | procedure [[TActivePlayer.Forward|Forward]](TargetIP: string; TargetPort: Word; Message: string) | + | <tr><td>procedure [[TActivePlayer.BigText|BigText]](Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)</td></tr> |
− | procedure [[TActivePlayer.GiveBonus|GiveBonus]](BType: Byte) | + | <tr><td>procedure [[TActivePlayer.ForceWeapon|ForceWeapon]](Primary, Secondary: [[TWeapon]])</td></tr> |
− | function [[TActivePlayer.Kick|Kick]]: Boolean | + | <tr><td>procedure [[TActivePlayer.Forward|Forward]](TargetIP: string; TargetPort: Word; Message: string)</td></tr> |
− | procedure [[TActivePlayer.Move|Move]](X, Y: Single) | + | <tr><td>procedure [[TActivePlayer.GiveBonus|GiveBonus]](BType: Byte)</td></tr> |
− | procedure [[TActivePlayer.Tell|Tell]](Text: string) | + | <tr><td>function [[TActivePlayer.Kick|Kick]]: Boolean</td></tr> |
− | procedure [[TActivePlayer.WriteConsole|WriteConsole]](Text: string; Color: Longint) | + | <tr><td>procedure [[TActivePlayer.Move|Move]](X, Y: Single)</td></tr> |
− | + | <tr><td>procedure [[TActivePlayer.Tell|Tell]](Text: string)</td></tr> | |
− | property [[TActivePlayer.ID|ID]]: Byte R | + | <tr><td>procedure [[TActivePlayer.WriteConsole|WriteConsole]](Text: string; Color: Longint)</td></tr> |
− | property [[TActivePlayer.Team|Team]]: Byte RW | + | <tr><td><br /></td></tr> |
− | property [[TActivePlayer.Alive|Alive]]: Boolean RW | + | <tr><td>property [[TActivePlayer.ID|ID]]: Byte</td><td>R</td></tr> |
− | property [[TActivePlayer.Kills|Kills]]: Integer RW | + | <tr><td>property [[TActivePlayer.Team|Team]]: Byte</td><td>RW</td></tr> |
− | property [[TActivePlayer.Deaths|Deaths]]: Integer R | + | <tr><td>property [[TActivePlayer.Alive|Alive]]: Boolean</td><td>RW</td></tr> |
− | property [[TActivePlayer.Ping|Ping]]: Integer R | + | <tr><td>property [[TActivePlayer.Kills|Kills]]: Integer</td><td>RW</td></tr> |
− | property [[TActivePlayer.Active|Active]]: Boolean R | + | <tr><td>property [[TActivePlayer.Deaths|Deaths]]: Integer</td><td>R</td></tr> |
− | property [[TActivePlayer.IP|IP]]: string R | + | <tr><td>property [[TActivePlayer.Ping|Ping]]: Integer</td><td>R</td></tr> |
− | property [[TActivePlayer.Port|Port]]: Word R | + | <tr><td>property [[TActivePlayer.Active|Active]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.VelX|VelX]]: Single R | + | <tr><td>property [[TActivePlayer.IP|IP]]: string</td><td>R</td></tr> |
− | property [[TActivePlayer.VelY|VelY]]: Single R | + | <tr><td>property [[TActivePlayer.Port|Port]]: Word</td><td>R</td></tr> |
− | property [[TActivePlayer.Muted|Muted]]: Boolean RW | + | <tr><td>property [[TActivePlayer.VelX|VelX]]: Single</td><td>R</td></tr> |
− | property [[TActivePlayer.Jets|Jets]]: Integer R | + | <tr><td>property [[TActivePlayer.VelY|VelY]]: Single</td><td>R</td></tr> |
− | property [[TActivePlayer.Grenades|Grenades]]: Byte R | + | <tr><td>property [[TActivePlayer.Muted|Muted]]: Boolean</td><td>RW</td></tr> |
− | property [[TActivePlayer.X|X]]: Single R | + | <tr><td>property [[TActivePlayer.Jets|Jets]]: Integer</td><td>R</td></tr> |
− | property [[TActivePlayer.Y|Y]]: Single R | + | <tr><td>property [[TActivePlayer.Grenades|Grenades]]: Byte</td><td>R</td></tr> |
− | property [[TActivePlayer.Flagger|Flagger]]: Boolean R | + | <tr><td>property [[TActivePlayer.X|X]]: Single</td><td>R</td></tr> |
− | property [[TActivePlayer.Time|Time]]: Integer R | + | <tr><td>property [[TActivePlayer.Y|Y]]: Single</td><td>R</td></tr> |
− | property [[TActivePlayer.OnGround|OnGround]]: Boolean R | + | <tr><td>property [[TActivePlayer.Flagger|Flagger]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.Human|Human]]: Boolean R | + | <tr><td>property [[TActivePlayer.Time|Time]]: Integer</td><td>R</td></tr> |
− | property [[TActivePlayer.Direction|Direction]]: Shortint R | + | <tr><td>property [[TActivePlayer.OnGround|OnGround]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.Flags|Flags]]: Byte R | + | <tr><td>property [[TActivePlayer.Human|Human]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.HWID|HWID]]: string R | + | <tr><td>property [[TActivePlayer.Direction|Direction]]: Shortint</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyUp|KeyUp]]: Boolean R | + | <tr><td>property [[TActivePlayer.Flags|Flags]]: Byte</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean R | + | <tr><td>property [[TActivePlayer.HWID|HWID]]: string</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyRight|KeyRight]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyUp|KeyUp]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyRight|KeyRight]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyReload|KeyReload]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.KeyProne|KeyProne]]: Boolean R | + | <tr><td>property [[TActivePlayer.KeyReload|KeyReload]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte] W | + | <tr><td>property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.OnFlagGrab|OnFlagGrab]]: [[TActivePlayer.TOnFlagGrab|TOnFlagGrab]] RW | + | <tr><td>property [[TActivePlayer.KeyProne|KeyProne]]: Boolean</td><td>R</td></tr> |
− | property [[TActivePlayer.OnFlagReturn|OnFlagReturn]]: [[TActivePlayer.TOnFlagReturn|TOnFlagReturn]] RW | + | <tr><td>property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]</td><td>W</td></tr> |
− | property [[TActivePlayer.OnFlagScore|OnFlagScore]]: [[TActivePlayer.TOnFlagScore|TOnFlagScore]] RW | + | <tr><td>property [[TActivePlayer.OnFlagGrab|OnFlagGrab]]: [[TActivePlayer.TOnFlagGrab|TOnFlagGrab]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnBeforeRespawn|OnBeforeRespawn]]: [[TActivePlayer.TOnBeforeRespawn|TOnBeforeRespawn]] RW | + | <tr><td>property [[TActivePlayer.OnFlagReturn|OnFlagReturn]]: [[TActivePlayer.TOnFlagReturn|TOnFlagReturn]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnAfterRespawn|OnAfterRespawn]]: [[TActivePlayer.TOnAfterRespawn|TOnAfterRespawn]] RW | + | <tr><td>property [[TActivePlayer.OnFlagScore|OnFlagScore]]: [[TActivePlayer.TOnFlagScore|TOnFlagScore]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnDamage|OnDamage]]: [[TActivePlayer.TOnDamage|TOnDamage]] RW | + | <tr><td>property [[TActivePlayer.OnBeforeRespawn|OnBeforeRespawn]]: [[TActivePlayer.TOnBeforeRespawn|TOnBeforeRespawn]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnKill|OnKill]]: [[TActivePlayer.TOnKill|TOnKill]] RW | + | <tr><td>property [[TActivePlayer.OnAfterRespawn|OnAfterRespawn]]: [[TActivePlayer.TOnAfterRespawn|TOnAfterRespawn]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnWeaponChange|OnWeaponChange]]: [[TActivePlayer.TOnWeaponChange|TOnWeaponChange]] RW | + | <tr><td>property [[TActivePlayer.OnDamage|OnDamage]]: [[TActivePlayer.TOnDamage|TOnDamage]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnVoteMapStart|OnVoteMapStart]]: [[TActivePlayer.TOnVoteMapStart|TOnVoteMapStart]] RW | + | <tr><td>property [[TActivePlayer.OnKill|OnKill]]: [[TActivePlayer.TOnKill|TOnKill]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnVoteKickStart|OnVoteKickStart]]: [[TActivePlayer.TOnVoteKickStart|TOnVoteKickStart]] RW | + | <tr><td>property [[TActivePlayer.OnWeaponChange|OnWeaponChange]]: [[TActivePlayer.TOnWeaponChange|TOnWeaponChange]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnVoteMap|OnVoteMap]]: [[TActivePlayer.TOnVoteMap|TOnVoteMap]] RW | + | <tr><td>property [[TActivePlayer.OnVoteMapStart|OnVoteMapStart]]: [[TActivePlayer.TOnVoteMapStart|TOnVoteMapStart]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnVoteKick|OnVoteKick]]: TOnVoteKick]] RW | + | <tr><td>property [[TActivePlayer.OnVoteKickStart|OnVoteKickStart]]: [[TActivePlayer.TOnVoteKickStart|TOnVoteKickStart]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnSpeak|OnSpeak]]: [[TActivePlayer.TOnSpeak|TOnSpeak]] RW | + | <tr><td>property [[TActivePlayer.OnVoteMap|OnVoteMap]]: [[TActivePlayer.TOnVoteMap|TOnVoteMap]]</td><td>RW</td></tr> |
− | property [[TActivePlayer.OnCommand|OnCommand]]: [[TActivePlayer.TOnCommand|TOnCommand]] RW | + | <tr><td>property [[TActivePlayer.OnVoteKick|OnVoteKick]]: [[TOnVoteKick]]</td><td>RW</td></tr> |
+ | <tr><td>property [[TActivePlayer.OnSpeak|OnSpeak]]: [[TActivePlayer.TOnSpeak|TOnSpeak]]</td><td>RW</td></tr> | ||
+ | <tr><td>property [[TActivePlayer.OnCommand|OnCommand]]: [[TActivePlayer.TOnCommand|TOnCommand]]</td><td>RW</td></tr> | ||
+ | </table> | ||
+ | </code> |
Revision as of 21:49, 25 June 2013
Inheritance
Description
Represents an active player. Accessible trough Players[] array property.
user constructable: NO
user destructable: NO
Members
Member declaration Access mode
function Ban(Time: Integer; Reason: string): Boolean
procedure Say(Text: string)
procedure Damage(Shooter: Byte; Damage: Integer)
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)
procedure ForceWeapon(Primary, Secondary: TWeapon)
procedure Forward(TargetIP: string; TargetPort: Word; Message: string)
procedure GiveBonus(BType: Byte)
function Kick: Boolean
procedure Move(X, Y: Single)
procedure Tell(Text: string)
procedure WriteConsole(Text: string; Color: Longint)
property ID: Byte R
property Team: Byte RW
property Alive: Boolean RW
property Kills: Integer RW
property Deaths: Integer R
property Ping: Integer R
property Active: Boolean R
property IP: string R
property Port: Word R
property VelX: Single R
property VelY: Single R
property Muted: Boolean RW
property Jets: Integer R
property Grenades: Byte R
property X: Single R
property Y: Single R
property Flagger: Boolean R
property Time: Integer R
property OnGround: Boolean R
property Human: Boolean R
property Direction: Shortint R
property Flags: Byte R
property HWID: string R
property KeyUp: Boolean R
property KeyLeft: Boolean R
property KeyRight: Boolean R
property KeyShoot: Boolean R
property KeyJetpack: Boolean R
property KeyGrenade: Boolean R
property KeyChangeWeap: Boolean R
property KeyThrow: Boolean R
property KeyReload: Boolean R
property KeyCrouch: Boolean R
property KeyProne: Boolean R
property WeaponActive[ID: Byte] W
property OnFlagGrab: TOnFlagGrab RW
property OnFlagReturn: TOnFlagReturn RW
property OnFlagScore: TOnFlagScore RW
property OnBeforeRespawn: TOnBeforeRespawn RW
property OnAfterRespawn: TOnAfterRespawn RW
property OnDamage: TOnDamage RW
property OnKill: TOnKill RW
property OnWeaponChange: TOnWeaponChange RW
property OnVoteMapStart: TOnVoteMapStart RW
property OnVoteKickStart: TOnVoteKickStart RW
property OnVoteMap: TOnVoteMap RW
property OnVoteKick: TOnVoteKick RW
property OnSpeak: TOnSpeak RW
property OnCommand: TOnCommand RW