Difference between revisions of "DrawTextEx"
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'''Parameter Info:''' | '''Parameter Info:''' | ||
ID (Byte): Player ID to write text to. Set to 0 to write to all players! | ID (Byte): Player ID to write text to. Set to 0 to write to all players! | ||
− | Num (Byte): DrawText layer to use. 1 is used by default | + | Num (Byte): DrawText layer to use. 1 is used by default DrawText messages (eg. "You killed X", "X flag returned"). |
Text (String): Text to be written to the screen. | Text (String): Text to be written to the screen. | ||
Delay (Integer): Time in milliseconds for the text to remain on screen. | Delay (Integer): Time in milliseconds for the text to remain on screen. | ||
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This function will draw text anywhere on the players screen (Like the You killed Major text).<br> | This function will draw text anywhere on the players screen (Like the You killed Major text).<br> | ||
Set ID to 0 to write the text to ALL Players in the server! | Set ID to 0 to write the text to ALL Players in the server! | ||
− | Difference from | + | Difference from DrawText is the Num variable. |
==See also== | ==See also== |
Revision as of 10:41, 13 March 2013
From the Scripting Manual
procedure DrawTextEx(ID, Num: byte; Text: string; Delay: integer; Colour: longint; Scale: single; X, Y: integer); Parameter Info: ID (Byte): Player ID to write text to. Set to 0 to write to all players! Num (Byte): DrawText layer to use. 1 is used by default DrawText messages (eg. "You killed X", "X flag returned"). Text (String): Text to be written to the screen. Delay (Integer): Time in milliseconds for the text to remain on screen. Colour (Longint): Colour the text should be when drawn to the console. Scale (Single): Scale to use for drawing. X (Integer): X position for the text. 1 -> 640 Y (Integer): Y position for the text. 1 -> 480 Description: This function will draw text anywhere on the players screen (Like the You killed Major text).
Set ID to 0 to write the text to ALL Players in the server! Difference from DrawText is the Num variable.