Difference between revisions of "ScriptCore3.weap2obj"
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'''function weap2obj(Style: Byte): Byte''' | '''function weap2obj(Style: Byte): Byte''' | ||
− | Style: Position(Style) of the weapon in the [[ | + | Style: Position(Style) of the weapon in the [[TWeapon.WType]] |
Result: Position(Style) of the weapon in the [[TMapObject.Style]] | Result: Position(Style) of the weapon in the [[TMapObject.Style]] | ||
==Description== | ==Description== | ||
− | Translates the position of the weapon in the Weapon | + | Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TMapObject.Style]]). |
==Examples== | ==Examples== |
Latest revision as of 17:53, 1 May 2018
function weap2obj(Style: Byte): Byte Style: Position(Style) of the weapon in the TWeapon.WType Result: Position(Style) of the weapon in the TMapObject.Style
Description
Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType) to the corresponding position of the Style property of a Map Object - lying weapon (TMapObject.Style).
Examples
begin
WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
end.