Difference between revisions of "ScriptCore3.weap2obj"

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(Examples)
(Description)
 
(One intermediate revision by the same user not shown)
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  '''function weap2obj(Style: Byte): Byte'''
 
  '''function weap2obj(Style: Byte): Byte'''
   Style: Position(Style) of the weapon in the [[Weapons List]]
+
   Style: Position(Style) of the weapon in the [[TWeapon.WType]]
 
   Result: Position(Style) of the weapon in the [[TMapObject.Style]]
 
   Result: Position(Style) of the weapon in the [[TMapObject.Style]]
  
 
==Description==
 
==Description==
Translates the position of the weapon in the Weapon Menu ([[Weapons List]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TWeapon.WType]]).
+
Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]) to the corresponding position of the Style property of a Map Object - lying weapon ([[TMapObject.Style]]).
  
 
==Examples==
 
==Examples==

Latest revision as of 17:53, 1 May 2018

function weap2obj(Style: Byte): Byte
 Style: Position(Style) of the weapon in the TWeapon.WType
 Result: Position(Style) of the weapon in the TMapObject.Style

Description

Translates the position of the weapon in the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType) to the corresponding position of the Style property of a Map Object - lying weapon (TMapObject.Style).

Examples

begin
    WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
    WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
    WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
end.