Difference between revisions of "ScriptCore3.obj2weap"

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==Description==
 
==Description==
Translates the position of the weapon in the Style property of a Map Object - lying weapon([[TMapObject.Style]]) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands([[TWeapon.WType]]).
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Translates the position of the weapon in the Style property of a Map Object - lying weapon ([[TMapObject.Style]]) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]).
  
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==Examples==
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<source lang="pascal">
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begin
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    WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1
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    WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13
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    WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun)
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end.
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</source>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Latest revision as of 17:21, 1 May 2018

function obj2weap(Style: Byte): Byte
 Style: Position(Style) of the weapon in the TMapObject.Style
 Result: Position(Style) of the weapon in the TWeapon.WType

Description

Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).

Examples

begin
    WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1
    WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13
    WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun)
end.