Difference between revisions of "ScriptCore3.obj2weap"
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'''function obj2weap(Style: Byte): Byte''' | '''function obj2weap(Style: Byte): Byte''' | ||
| − | Style: | + | Style: Position(Style) of the weapon in the [[TMapObject.Style]] |
| − | Result: | + | Result: Position(Style) of the weapon in the [[TWeapon.WType]] |
==Description== | ==Description== | ||
| − | + | Translates the position of the weapon in the Style property of a Map Object - lying weapon ([[TMapObject.Style]]) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands ([[TWeapon.WType]]). | |
| + | ==Examples== | ||
| + | <source lang="pascal"> | ||
| + | begin | ||
| + | WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1 | ||
| + | WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13 | ||
| + | WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun) | ||
| + | end. | ||
| + | </source> | ||
[[Category:Functions]] | [[Category:Functions]] | ||
Latest revision as of 16:21, 1 May 2018
function obj2weap(Style: Byte): Byte Style: Position(Style) of the weapon in the TMapObject.Style Result: Position(Style) of the weapon in the TWeapon.WType
Description
Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position of the WType property of a Weapon Object - weapon in player's hands (TWeapon.WType).
Examples
begin
WriteLn('obj2weap: '+inttostr(obj2weap(5))); //1
WriteLn('obj2weap: '+inttostr(obj2weap(26))); //13
WriteLn('obj2weap: '+inttostr(obj2weap(27))); //Exception: Invalid object style (There's a reason why it's called Stationary Gun)
end.