Difference between revisions of "TActivePlayer.OnKill"
(3 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
Access mode: RW | Access mode: RW | ||
Event handler type: [[TOnKillEvent]] | Event handler type: [[TOnKillEvent]] | ||
− | Event handler declaration: procedure (Killer, Victim: TActivePlayer; | + | Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; BulletId: Byte); |
==Description== | ==Description== | ||
+ | {{test|Is the Alive property still true?}} | ||
Event property called when a player is being killed.<br> | Event property called when a player is being killed.<br> | ||
− | |||
<br> | <br> | ||
Latest revision as of 11:32, 9 September 2016
property OnKill Access mode: RW Event handler type: TOnKillEvent Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletId: Byte);
Description
Needs testing (Is the Alive property still true?) |
Event property called when a player is being killed.
Example
Expand with: example |