Difference between revisions of "TGame.LoadWeap"
(Created page with " '''''function LoadWeap(WeaponMod: string): Boolean''''' WeaponMod: path to the weapon mod file Result: if ot worked or not ==Description== Changes the weapon mod<br> ==...") |
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'''''function LoadWeap(WeaponMod: string): Boolean''''' | '''''function LoadWeap(WeaponMod: string): Boolean''''' | ||
WeaponMod: path to the weapon mod file | WeaponMod: path to the weapon mod file | ||
− | Result: if | + | Result: if it worked or not |
==Description== | ==Description== | ||
− | Changes the weapon mod<br> | + | Changes the weapon mod to target one. It is possible to take a non-default Weapon.ini!<br> |
==Example== | ==Example== | ||
<syntaxhighlight lang="pascal"> | <syntaxhighlight lang="pascal"> | ||
− | Game. | + | Game.LoadWeap('sctfl'); // will load sctfl.ini |
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TGame]] | [[Category:TGame]] |
Latest revision as of 13:36, 4 September 2016
function LoadWeap(WeaponMod: string): Boolean WeaponMod: path to the weapon mod file Result: if it worked or not
Description
Changes the weapon mod to target one. It is possible to take a non-default Weapon.ini!
Example
Game.LoadWeap('sctfl'); // will load sctfl.ini