Difference between revisions of "TActivePlayer.OnKill"

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(2.7.8.b1 changes)
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   Access mode: RW
 
   Access mode: RW
 
   Event handler type: [[TOnKillEvent]]
 
   Event handler type: [[TOnKillEvent]]
   Event handler declaration: procedure (Killer, Victim: TActivePlayer; BulletID: Byte);
+
   Event handler declaration: procedure (Killer, Victim: [[TActivePlayer]]; Bullet: [[TActiveMapBullet]]);
  
 
==Description==
 
==Description==
 +
{{test}}
 
Event property called when a player is being killed.<br>
 
Event property called when a player is being killed.<br>
'''Currently WeaponType is bugged and it's value is not predictable'''
 
 
<br>  
 
<br>  
  

Revision as of 10:48, 4 October 2014

property OnKill
 Access mode: RW
 Event handler type: TOnKillEvent
 Event handler declaration: procedure (Killer, Victim: TActivePlayer; Bullet: TActiveMapBullet);

Description

Needs testing ()

Event property called when a player is being killed.

Example

Expand with: example