import struct
import string
import glob
# for code brevity
up = struct.unpack
PMS_Vertex = 0
PMS_Vector = 1
PMS_Type = 2
class pmsMap:
'Soldat PMS reading class'
def __init__(self, fileName):
self.fileName = fileName
f = file(fileName, 'rb')
self.version = up('l', f.read(4))[0]
self.descLen = up('B', f.read(1))[0]
self.desc = ''.join(up("c"*self.descLen, f.read(self.descLen)))
# discard fillers -- 1 is for os.SEEK_CUR
f.seek(38 - self.descLen, 1)
self.textureLen = up('B', f.read(1))[0]
self.texture = ''.join(up("c"*self.textureLen, f.read(self.textureLen)))
# discard filler
f.seek(24 - self.textureLen, 1)
self.bgColorTop = up("B"*4, f.read(4))
self.bgColorBottom = up("B"*4, f.read(4))
self.jetAmount = up('l', f.read(4))[0]
self.grenades = up('B', f.read(1))[0]
self.medkits = up('B', f.read(1))[0]
self.weatherType = up('B', f.read(1))[0]
self.stepsType = up('B', f.read(1))[0]
self.randID = up('l', f.read(4))[0]
self.polyCount = up('l', f.read(4))[0]
self.polygons = []
for i in range(0, self.polyCount):
self.polygons.append( (((up('ffff', f.read(4*4)), up('B'*4, f.read(4)), up('ff', f.read(4*2))) # three vertex
, (up('ffff', f.read(4*4)), up('B'*4, f.read(4)), up('ff', f.read(4*2)))
, (up('ffff', f.read(4*4)), up('B'*4, f.read(4)), up('ff', f.read(4*2))))
, (up('fff', f.read(4*3)), up('fff', f.read(4*3)), up('fff', f.read(4*3)))
, up('B', f.read(1))[0] ))
# polygons shall be accessed:
# polygons[id][PMS_Vertex][0-3]
# polygons[id][PMS_Vector][0-3]
# polygons[id][PMS_Type]
# the rest---
f.close()
maps = glob.glob('c:/soldat_def/maps/*.PMS')
for map in maps:
m = pmsMap(map)
print m.fileName + ' => ' + m.texture