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From the Scripting Manual

 procedure OnWeaponChange(ID, PrimaryNum, SecondaryNum: byte);
 Parameter Info:
  ID (Byte): Player ID of the player who has changed weapons.
  PrimaryNum (Byte): Primary weapon number
  SecondaryNum (Byte): Secondary weapon number
  This procedure will be called every time a player switches weapons, drops a weapon,
  picks up a weapon, and when they pick a gun from the re-spawn menu.

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