GetSpawnStat

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From the Scripting Manual

function GetSpawnStat(ID: byte; Stat: string): variant;

Parameter Info:
 ID (Byte): Spawn Point ID to get the stat of.
 Stat (String): See Description for more information.

Description:
 This function will return some information about the specified spawn point (ID).


Stat Result Type
Active Spawn active? Boolean
Style Type Byte
X Spawn X Single
Y Spawn Y Single

Styles

This is a list of Style types and their descriptions.

Style Description
0 Player Spawn
1 Alpha Team
2 Bravo Team
3 Charlie Team
4 Delta Team
5 Alpha Flag
6 Bravo Flag
7 Grenade Kit
8 Medikit
9 Cluster Grenades
10 Vest
11 Flamer
12 Beserker
13 Predator
14 Point Match Flag
15 Rambo Bow
16 Stationary Gun

Examples

var i: byte;
begin
  for i := 1 to 254 do //NOTE: This spawn point array goes from 1 to 254, NOT 0 or 255.
    if GetSpawnStat(i,'active') = true then begin // Make sure this spawn point is used
      if GetSpawnStat(i,'style') = 1 then WriteLn('Spawn ID '+inttostr(i)+' is a Alpha Team spawn point');
      if GetSpawnStat(i,'style') = 2 then WriteLn('Spawn ID '+inttostr(i)+' is a Bravo Team spawn point');
      if GetSpawnStat(i,'style') = 3 then WriteLn('Spawn ID '+inttostr(i)+' is a Charlie Team spawn point');
      if GetSpawnStat(i,'style') = 4 then WriteLn('Spawn ID '+inttostr(i)+' is a Delta Team spawn point');
// All the other style's are for things such as Medical Kit, Predator, Flag, Grenade Kit etc
    end;


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