function CreateBullet(X, Y, VelX, VelY, HitM: single; sStyle, Owner: byte): integer; Parameter Info: X (Single): X coordinate for the bullet to appear Y (Single): Y coordinate for the bullet to appear VelX (Single): X Velocity for the bullet to travel. VelY (Single): Y Velocity for the bullet to travel. HitM (Single): Hit Multiplier (Usually 100 works good) sStype (Byte): Bullet style. See this page for bullet types. Owner (Byte): Player who will be given credit for any kills by the bullets. Description: This function will create a projectile that will be visible to all players. NOTE: Certain exploding bullet types have been disabled due to it causing weapon mod problems.
sType list (from weapons.ini) 1 plain bullet 2 frag grenade 3 shotgun pellets 4 m79 grenade 5 flame 6 punch 7 arrow 8 flame arrow 9 cluster nade 10 cluster shrapnel 11 knife/chainsaw 12 LAW missile 13 knife 14 M2 bullet (as of soldatserver 2.6.3 bullet types 8,9 and 12 do not work properly, also plain bullets spawn only if the owner has a plain bullet weapon)
begin CreateBullet(GetPlayerStat(1,'x'), GetPlayerStat(1,'y') - 500, 0, 0,100, 2, 1); // Will spawn a grenade above Player ID 1 with 0 Velocity, so it falls straight on top of them. end;