TPlayer

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Revision as of 21:59, 23 June 2016 by Falcon (talk | contribs) (Modified health to single, added vest)
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Inheritance

Description

Represents a player.

user constructable: NO
user destructable: NO

Members

Member declaration Access mode Inherited
property Team: Byte R no
property Name: string R no
property Alive: boolean R no
property Health: Single R no
property Vest: Single R no
property Primary: TPrimaryPlayerWeapon R no
property Secondary: TSecondaryPlayerWeapon R no
property ShirtColor: Longword R no
property PantsColor: Longword R no
property SkinColor: Longword R no
property HairColor: Longword R no
property FavouriteWeapon: string RW no
property ChosenSecondaryWeapon: Byte R no
property Friend: string RW no
property Accuracy: Byte RW no
property ShootDead: Boolean RW no
property GrenadeFrequency: Byte RW no
property Camping: Boolear RW no
property OnStartUse: Byte RW no
property HairStyle: Byte R no
property Headgear: Byte R no
property Chain: Byte R no
property ChatFrequency: Byte RW no
property ChatKill: string RW no
property ChatDead: string RW no
property ChatLowHealth: string RW no
property ChatSeeEnemy: string RW no
property ChatWinning: string RW no
property Dummy: Boolean R no