Difference between revisions of "TPlayer"

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(Created page with "==Inheritance== *TObject *TPlayer **TActivePlayer **TNewPlayer ==Description== Represents a player. user constructable: '''NO'''<br> user destructable: '''NO...")
 
(Members)
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==Members==
 
==Members==
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<code>
 +
  <table>
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  <tr><th>Member declaration</th><th>Acess mode</th></tr>
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  <tr><td>property [[TPlayers.Team|Team]]: Byte</td><td>R</td></tr>
 +
  <tr><td>property [[TPlayers.Name|Name]]: string</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Alive|Alive]]: boolean</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Health|Health]]: integer</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Primary|Primary]]: TPrimaryPlayerWeapon</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Secondary|Secondary]]: TSecondaryPlayerWeapon</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.ShirtColor|ShirtColor]]: Longword</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.PantsColor|PantsColor]]: Longword</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.SkinColor|SkinColor]]: Longword</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.HairColor|HairColor]]: Longword</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.FavouriteWeapon|FavouriteWeapon]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Friend|Friend]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.Accuracy|Accuracy]]: Byte</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ShootDead|ShootDead]]: Boolean</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.GrenadeFrequency|GrenadeFrequency]]: Byte</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.Camping|Camping]]: Boolean</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.OnStartUse|OnStartUse]]: Byte</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.HairStyle|HairStyle]]: Byte</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Headgear|Headgear]]: Byte</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.Chain|Chain]]: Byte</td><td>R</td></tr>
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  <tr><td>property [[TPlayers.ChatFrequency|ChatFrequency]]: Byte</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ChatKill|ChatKill]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ChatDead|ChatDead]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ChatLowHealth|ChatLowHealth]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ChatSeeEnemy|ChatSeeEnemy]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.ChatWinning|ChatWinning]]: string</td><td>RW</td></tr>
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  <tr><td>property [[TPlayers.Dummy|Dummy]]: Boolean</td><td>R</td></tr>
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</table>
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</code>

Revision as of 01:04, 26 June 2013

Inheritance

Description

Represents a player.

user constructable: NO
user destructable: NO

Members

Member declarationAcess mode
property Team: ByteR
property Name: stringR
property Alive: booleanR
property Health: integerR
property Primary: TPrimaryPlayerWeaponR
property Secondary: TSecondaryPlayerWeaponR
property ShirtColor: LongwordR
property PantsColor: LongwordR
property SkinColor: LongwordR
property HairColor: LongwordR
property FavouriteWeapon: stringRW
property ChosenSecondaryWeapon: ByteR
property Friend: stringRW
property Accuracy: ByteRW
property ShootDead: BooleanRW
property GrenadeFrequency: ByteRW
property Camping: BooleanRW
property OnStartUse: ByteRW
property HairStyle: ByteR
property Headgear: ByteR
property Chain: ByteR
property ChatFrequency: ByteRW
property ChatKill: stringRW
property ChatDead: stringRW
property ChatLowHealth: stringRW
property ChatSeeEnemy: stringRW
property ChatWinning: stringRW
property Dummy: BooleanR