Difference between revisions of "TPlayer"

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(Created page with "==Inheritance== *TObject *TPlayer **TActivePlayer **TNewPlayer ==Description== Represents a player. user constructable: '''NO'''<br> user destructable: '''NO...")
 
(Modified health to single, added vest)
 
(8 intermediate revisions by 4 users not shown)
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==Inheritance==
 
==Inheritance==
*[[TObject]]
 
 
*[[TPlayer]]
 
*[[TPlayer]]
 
**[[TActivePlayer]]
 
**[[TActivePlayer]]
Line 6: Line 5:
  
 
==Description==
 
==Description==
Represents a player.
+
Represents a player.<br>
 +
user constructable: '''NO'''
 +
user destructable: '''NO'''
  
user constructable: '''NO'''<br>
+
==Members==
user destructable: '''NO'''
 
  
==Members==
+
 
 +
{| class="wikitable"
 +
|-
 +
! Member declaration !! Access mode !! Inherited
 +
|-
 +
| property [[TPlayer.Team|Team]]: Byte
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Name|Name]]: string
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Alive|Alive]]: boolean
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Health|Health]]: Single
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Vest|Vest]]: Single
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Primary|Primary]]: [[TPrimaryPlayerWeapon]]
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Secondary|Secondary]]: [[TSecondaryPlayerWeapon]]
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ShirtColor|ShirtColor]]: Longword
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.PantsColor|PantsColor]]: Longword
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.SkinColor|SkinColor]]: Longword
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.HairColor|HairColor]]: Longword
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.FavouriteWeapon|FavouriteWeapon]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChosenSecondaryWeapon|ChosenSecondaryWeapon]]: Byte
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Friend|Friend]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Accuracy|Accuracy]]: Byte
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ShootDead|ShootDead]]: Boolean
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.GrenadeFrequency|GrenadeFrequency]]: Byte
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Camping|Camping]]: Boolear
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.OnStartUse|OnStartUse]]: Byte
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.HairStyle|HairStyle]]: Byte
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Headgear|Headgear]]: Byte
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Chain|Chain]]: Byte
 +
| align="center" | R
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatFrequency|ChatFrequency]]: Byte
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatKill|ChatKill]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatDead|ChatDead]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatLowHealth|ChatLowHealth]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatSeeEnemy|ChatSeeEnemy]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.ChatWinning|ChatWinning]]: string
 +
| align="center" | RW
 +
| align="center" | no
 +
|-
 +
| property [[TPlayer.Dummy|Dummy]]: Boolean
 +
| align="center" | R
 +
| align="center" | no
 +
|}
 +
[[Category:Classes]]

Latest revision as of 21:59, 23 June 2016

Inheritance

Description

Represents a player.

user constructable: NO
user destructable: NO

Members

Member declaration Access mode Inherited
property Team: Byte R no
property Name: string R no
property Alive: boolean R no
property Health: Single R no
property Vest: Single R no
property Primary: TPrimaryPlayerWeapon R no
property Secondary: TSecondaryPlayerWeapon R no
property ShirtColor: Longword R no
property PantsColor: Longword R no
property SkinColor: Longword R no
property HairColor: Longword R no
property FavouriteWeapon: string RW no
property ChosenSecondaryWeapon: Byte R no
property Friend: string RW no
property Accuracy: Byte RW no
property ShootDead: Boolean RW no
property GrenadeFrequency: Byte RW no
property Camping: Boolear RW no
property OnStartUse: Byte RW no
property HairStyle: Byte R no
property Headgear: Byte R no
property Chain: Byte R no
property ChatFrequency: Byte RW no
property ChatKill: string RW no
property ChatDead: string RW no
property ChatLowHealth: string RW no
property ChatSeeEnemy: string RW no
property ChatWinning: string RW no
property Dummy: Boolean R no