TActivePlayer.WeaponActive

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Revision as of 15:36, 29 July 2013 by Menturi (talk | contribs) (Example: Old example assumed the knife was activated beforehand)
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property TActivePlayer.WeaponActive[ID: Byte]: Boolean
 Access mode: W

Description

Sets a weapon available/unavailable from the weapon menu for a certain player.
Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law).

Example

var i: byte;
begin
  for i := 1 to 14 do
    Players[i].WeaponActive[i] := i = 12; //deactivate all weapons but knife