ScriptCore3.weap2obj

From Soldat Community Wiki
Revision as of 18:46, 1 May 2018 by Morko (talk | contribs)
Jump to: navigation, search
function weap2obj(Style: Byte): Byte
 Style: Position(Style) of the weapon in the Weapons List
 Result: Position(Style) of the weapon in the TMapObject.Style

Description

Translates the position of the weapon in the Weapon Menu (Weapons List) to the corresponding position of the Style property of a Map Object - lying weapon (TWeapon.WType).

Examples

begin
    WriteLn('weap2obj: '+inttostr(weap2obj(1))); //5
    WriteLn('weap2obj: '+inttostr(weap2obj(13))); //26
    WriteLn('weap2obj: '+inttostr(weap2obj(15))); //Exception: Invalid weapon style (Archery is bowing. Sorry, this just doesn't work)
archery is a joke
end.