Difference between revisions of "ScriptCore3.obj2menu"

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(Examples)
 
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Translates the position of the weapon in the Style property of a Map Object - lying weapon ([[TMapObject.Style]]) to the corresponding position in the Weapon Menu ([[Weapons List]]).
 
Translates the position of the weapon in the Style property of a Map Object - lying weapon ([[TMapObject.Style]]) to the corresponding position in the Weapon Menu ([[Weapons List]]).
  
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==Examples==
 +
<source lang="pascal">
 +
begin
 +
    WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1
 +
    WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14
 +
    WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
 +
end.
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</source>
  
 
[[Category:Functions]]
 
[[Category:Functions]]

Latest revision as of 18:17, 1 May 2018

function obj2menu(Style: Byte): Byte
 Style: Position(Style) of the weapon in the TMapObject.Style
 Result: Position(Style) of the weapon in the Weapons List

Description

Translates the position of the weapon in the Style property of a Map Object - lying weapon (TMapObject.Style) to the corresponding position in the Weapon Menu (Weapons List).

Examples

begin
    WriteLn('obj2menu: '+inttostr(obj2menu(5))); //1
    WriteLn('obj2menu: '+inttostr(obj2menu(26))); //14
    WriteLn('obj2menu: '+inttostr(obj2menu(1))); //Exception: Invalid object style ( Unfortunately you can't choose flag in the weapon menu ;( )
end.