OnPlayerKill

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From the Scripting Manual

 procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
 
 Parameter Info:
  Killer (Byte): Player ID of the player who killed the Victim
  Victim (Byte): Player ID of the Victim.
  Weapon (String): Name of the weapon used to kill the Victim.
 
 Description:
  This procedure will be called every time a player dies.

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