Difference between revisions of "KillObject"

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(Created page with "===From the Scripting Manual=== ''procedure KillObject(ObjID: integer): integer;'' '''Parameter Info:''' ObjID (Integer): ID of the object to be destroyed (Created with ...")
 
m (Examples)
 
Line 13: Line 13:
 
begin
 
begin
 
   i := SpawnObject(GetPlayerStat(1,'x'),GetPlayerStat(1,'y'),5);
 
   i := SpawnObject(GetPlayerStat(1,'x'),GetPlayerStat(1,'y'),5);
   sleep(5000);
+
   sleep(5000);                               // better don't use sleep because it will stop your server for 5 secs
 
   KillObject(i);
 
   KillObject(i);
 
   // This will spawn a Spas 12 above player 1, wait 5 seconds and destroy it if it exists.
 
   // This will spawn a Spas 12 above player 1, wait 5 seconds and destroy it if it exists.
 
end;
 
end;
 
</source>
 
</source>
 
  
 
==External Links==
 
==External Links==

Latest revision as of 12:30, 4 June 2014

From the Scripting Manual

procedure KillObject(ObjID: integer): integer;

Parameter Info:
 ObjID (Integer): ID of the object to be destroyed (Created with SpawnObject)

Description:
 This function will delete an object created with the SpawnObject function

Examples

var
  i: integer;
begin
  i := SpawnObject(GetPlayerStat(1,'x'),GetPlayerStat(1,'y'),5);
  sleep(5000);                                // better don't use sleep because it will stop your server for 5 secs
  KillObject(i);
  // This will spawn a Spas 12 above player 1, wait 5 seconds and destroy it if it exists.
end;

External Links