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From the Scripting Manual

procedure DoDamageBy(ID,Shooter: Byte; Damage: Integer);

Parameter Info:
 ID (Byte): Player ID to do damage to.
 Shooter (Byte): Player ID doing damage.
 Damage (Integer): Amount of damage to do (4000 to get a definate kill)

 This function will do damage to the specified player.


    DoDamageBy(1,2,4000); //Instantly kill player 1 (Will appear as 'Killed by Player 2')

See also