Difference between revisions of "DoDamage"

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(Created page with "===From the Scripting Manual=== ''procedure DoDamage(ID: byte; Damage: integer);'' '''Parameter Info:''' ID (Byte): Player ID to do damage to. Damage (Integer): Amount...")
 
 
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   This function will do damage to the specified player.
 
   This function will do damage to the specified player.
 
   
 
   
   NOTE: If you wish to be able to specify a player ID doing damage, use DoDamageBy:
+
   NOTE: If you wish to be able to specify a player ID doing damage, use [[DoDamageBy]].
  procedure DoDamageBy(ID,Shooter: Byte; Damage: Integer);
 
  
 
==Examples==
 
==Examples==
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end;
 
end;
 
</source>
 
</source>
 
 
==External Links==
 
* [http://enesce.com/help/index.html?Functions/DoDamage.html Scripting Manual page for DoDamage]
 
  
 
[[Category:Server Scripting]][[Category:Server Scripting Functions]]
 
[[Category:Server Scripting]][[Category:Server Scripting Functions]]

Latest revision as of 09:02, 14 March 2013

From the Scripting Manual

procedure DoDamage(ID: byte; Damage: integer);

Parameter Info:
 ID (Byte): Player ID to do damage to.
 Damage (Integer): Amount of damage to do (4000 to get a definate kill)

Description:
 This function will do damage to the specified player.

 NOTE: If you wish to be able to specify a player ID doing damage, use DoDamageBy.

Examples

begin
    DoDamage(1,4000); //Instantly kill player 1 (Will appear as 'You killed yourself')
end;