TActivePlayer.OnBeforeRespawn
property OnBeforeRespawn Access mode: RW Event handler type: TOnBeforeRespawnEvent Event handler declaration: function (Player: TActivePlayer): TVector;
Description
Event property called right before a player has respawned.
In this event Player.Alive is FALSE (unless he's just joined the server)
Example
// Result is the position you want from player to be spawned on, for default player spawns at spawnpoint
function OnBeforeRespawn(Player: TActivePlayer): TVector;
begin
Result.X := 500;
Result.Y := 30;
end;