TActivePlayer.BigText
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) Layer: in which layer the text will be shown Text: message to be shown Delay: time in milliseconds for the message to remain on screen Color: text's color Scale: size of the text X: X position on the screen to display text (1-640) Y: Y position on the screen to display text (1-480)
Description
Displays a big text in a player's screen, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.
Example
Players[1].BigText(2,'Booyeah!',200,$FFFF00,0.20,20,300); //displays "Booyeah!" to player 1