TActivePlayer.WeaponActive
property TActivePlayer.WeaponActive[ID: Byte]: Boolean Access mode: W
Description
Sets a weapon in the player menu available/unavailable.
Weapon ID goes from 1 to 14 (Desert Eagles, HK .... Chainsaw, Law).
Example
var i: byte;
begin
for i := 1 to 14 do (if i <> 12) then
Players[1].WeaponActive[i] := False; //deactivate all weapons but knife