TActivePlayer.Muted
property TActivePlayer.Muted: Boolean Access mode: RW
Description
If a player is muted or not.
Can also set a player's mute state to true/false.
Example
var i: byte;
begin
for i := 1 to 32 do if Players[i].Active then
Players[i].Muted := Not Players[i].Muted; //sets all muted players to non-muted and vice versa.