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Script by Spkka
var
firstBlood: integer;
GOOD, BAD: longint;
procedure ActivateServer();
begin
//color of writeconsole messages
GOOD := $EE00FF00;
BAD := $FFFF4444;
//reset firstblood
firstBlood := 1;
end;
procedure OnMapChange(NewMap: string);
begin
//reset firstblood
firstBlood := 1;
end;
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
begin
//check for firstblood and award 10 points
if (firstBlood > 0) and (Killer <> Victim) then
begin
firstBlood := 0;
WriteConsole(0, 'FIRST BLOOD: '+IDToName(Killer) + ' killed '+IDToName(Victim),GOOD);
WriteConsole(0, '10 Points Awarded!',GOOD);
SetScore(Killer,GetPlayerStat(1, 'Kills' ) + 10 );
end
//if killer suicide then there is no firstblood
if (firstblood > 0) and (Killer = Victim) then
begin
firstBlood := 1;
end
end;