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procedure ActivateServer();
begin
end;
procedure AppOnIdle(Ticks: integer);
begin
end;
procedure OnMapChange(NewMap: string);
begin
end;
procedure OnException(ErrorMessage: string);
begin
end;
procedure OnAdminConnect(IP: string);
begin
end;
procedure OnAdminDisconnect(IP: string);
begin
end;
procedure OnAdminMessage(IP, Msg: string);
begin
end;
function OnRequestGame(IP: string; State: integer): integer;
begin
Result := State;
end;
procedure OnJoinGame(ID, Team: byte);
begin
end;
procedure OnJoinTeam(ID, Team: byte);
begin
end;
procedure OnLeaveGame(ID, Team: byte; Kicked: boolean);
begin
end;
function OnCommand(ID: Byte; Text: string): boolean;
begin
Result := false;
end;
function OnPlayerCommand(ID: Byte; Text: string): boolean;
begin
Result := false;
end;
procedure OnPlayerSpeak(ID: byte; Text: string);
begin
end;
procedure OnWeaponChange(ID, PrimaryNum, SecondaryNum: byte);
begin
end;
function OnPlayerDamage(Victim, Shooter: byte; Damage: integer): integer;
begin
Result := Damage;
end;
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
begin
end;
procedure OnPlayerRespawn(ID: byte);
begin
end;
procedure OnFlagGrab(ID, TeamFlag: byte; GrabbedInBase: boolean);
begin
end;
procedure OnFlagReturn(ID, TeamFlag: byte);
begin
end;
procedure OnFlagScore(ID, TeamFlag: byte);
begin
end;