DoDamage

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From the Scripting Manual

procedure DoDamage(ID: byte; Damage: integer);

Parameter Info:
 ID (Byte): Player ID to do damage to.
 Damage (Integer): Amount of damage to do (4000 to get a definate kill)

Description:
 This function will do damage to the specified player.

 NOTE: If you wish to be able to specify a player ID doing damage, use DoDamageBy.

Examples

begin
    DoDamage(1,4000); //Instantly kill player 1 (Will appear as 'You killed yourself')
end;