TOnDamageEvent
Description
Type used by TActivePlayer.OnDamage as an event handler type.
Declaration
function (Shooter, Victim: TActivePlayer; Damage: Integer; BulletId: Byte): Integer Shooter: player dealing damage Victim: player recieving damage Damage: amount of damage (negative values heal the target) BulletId: TActiveMapBullet.ID object that dealt the damage (if it's not been a bullet, then this parameter will result in a 255, which is not a valid BulletId