TActivePlayer.ForceWeapon
procedure ForceWeapon(Primary, Secondary: TWeapon) Primary: primary weapon Secondary: secondary weapon
Description
Forces two weapons to a player.
Examples
begin
// Forces 2nd Player's weapons on 1st
Players[1].ForceWeapon(Players[2].Primary, Players[2].Secondary)
end;
var
NewPrimary, NewSecondary: TNewWeapon;
begin
NewPrimary := TNewWeapon.Create();
NewSecondary := TNewWeapon.Create();
try
NewPrimary.WType := 5; //Spas
NewPrimary.Ammo := 7 // Full one, too
NewSecondary := 255; // Hands
Player[1].ForceWeapon(NewPrimary, NewSecondary);
finally
NewPrimary.Free();
NewSecondary.Free();
end;
end;