TOnDamageEvent

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Revision as of 23:39, 26 October 2014 by ExHunter (talk | contribs) (Declaration)
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Description

Type used by TActivePlayer.OnDamage as an event handler type.

Declaration

function (Shooter, Victim: TActivePlayer; Damage: Integer; BulletId: Byte): Integer
 Shooter: player dealing damage
 Victim: player recieving damage
 Damage: amount of damage (negative values heal the target)
 BulletId: TActiveMapBullet.ID object that dealt the damage (if it's not been a bullet, then this parameter will result in a 255, which is not a valid BulletId